Dec 08, 2009, 12:00 AM // 00:00 | #1 |
Frost Gate Guardian
Join Date: Mar 2007
Guild: Pandas of a Thousand Gentlemens or Something [LOD]
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Bring mini pets to fight Dhuum?
In a group today someone was asking to make sure we equipped our mini's before fighting Dhuum. Why? I'm sure this is a noob question. I searched the forums for an answer but could not find one.
I had killed Dhuum at least 12 times before, and nobody mentioned equipping mini pets. Anyone know? |
Dec 08, 2009, 12:14 AM // 00:14 | #2 |
Ascalonian Squire
Join Date: May 2009
Location: Canada
Profession: W/
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Perhaps the idea is that he'll use Touch of Dhuum on them as well? Increasing the number of targets meaning that you'll end up with less DP spread throughout the team? I don't believe minis are targeted by monsters though, unless there is a bug with Dhuum that someone has discovered?
What builds were everyone running? Mini's count as allies so if anyone had skills that are dependent upon the number of allies in earshot etc. then it would give an extra buff to those skills. |
Dec 08, 2009, 12:32 AM // 00:32 | #3 |
Frost Gate Guardian
Join Date: Mar 2007
Guild: Pandas of a Thousand Gentlemens or Something [LOD]
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It was basically a mobway team
1 monk 1 Necro 4a/d's 2a/e's (who of course intentionally died instantly) I didn't see all of their builds, but I'm unaware of any "for each ally in earshot" skills. |
Dec 08, 2009, 01:04 AM // 01:04 | #4 |
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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well it was in hopes that it did something like against the black beast in foundry room. but we're unable to really verify if it does. it still does work for a paragons leadership though.
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Dec 08, 2009, 01:12 AM // 01:12 | #5 |
Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Probably just wanted screenshots and use the mini's to make the shots look cooler.
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Dec 08, 2009, 01:12 AM // 01:12 | #6 |
Academy Page
Join Date: Jul 2008
Guild: Guild With No [NAM???]
Profession: N/Me
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To my eyes Dhuum does count the mini's as a place to spawn under but as to whether there is some phantom undisplayed damage from "judgment of dhuum" that would trigger PI i couldn't say. In any case it is reason to show off a mini and perhaps scare Dhuum with Zeds angry horse phallus.
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Dec 08, 2009, 01:52 AM // 01:52 | #7 |
Banned
Join Date: Sep 2009
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According to official guild wars wiki -
"The game treats Miniature Pets as allies: they are affected by skill effects (e.g. Earthquake or "You're All Alone!"), they boost skills that increase in power through the number of allies within range (e.g. Leader's Comfort), and they contribute to energy gain due to Leadership. Like many allies, minipets cannot draw aggro. " At the bottom of this page http://wiki.guildwars.com/wiki/Mini-pet |
Dec 08, 2009, 03:14 AM // 03:14 | #8 |
Guest
Join Date: Oct 2008
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Because sometimes Reaping of Dhuum attacks them instead of party members, thus saving you 270ish damage. It's quite nice, actually - Several times in several clears of the UW, our team had out 8 minipets and all of them took the beating for us.
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Dec 08, 2009, 03:22 AM // 03:22 | #9 | |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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Quote:
It's most likely for the Paragon's e-management. Mini pets are for some reason considered an "ally" in the game mechanics and give you additional energy per shout you use. |
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Dec 08, 2009, 06:36 AM // 06:36 | #10 | |
Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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I don't see any "P" in there and I highly doubt the Monk or Necro had wings and would benefit from shouting at mini zheds (leadership).
Quote:
Anyway sounds like fooling around to me but I can hear this myth spreading already ... MiniWaySC LF ZHeD to GO!!! |
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Dec 08, 2009, 12:24 PM // 12:24 | #11 |
Banned
Join Date: Sep 2009
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My apologies. I was called away before I finished my post and didn’t realize I submitted it. So in addition to my earlier comment above…
I was watching an assassin forming a hardmode Abaddon "run" one night and he was telling everyone to load minipets. His argument was since the wiki says they are affected by skills like earthquake a party of 8 all showing mini pets will double the damage caused by pain inverter. Never tested it, don’t know if it’s true – but it seems like if it worked it’d be real popular. Perhaps this was the logic here? |
Dec 08, 2009, 02:32 PM // 14:32 | #12 |
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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I don't know about them being affected by earthquake and such and it hurting the caster through PI. However, the sin uses one to stop the black beast from using his touch skill on him to disable skills. Thats why I was always told to use one in DoA.
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Dec 08, 2009, 03:20 PM // 15:20 | #13 |
Always Outnumbered
Join Date: Jul 2006
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I'm pretty sure that they fixed the bug (or flaw, w/e) that made mini pets killable. They can still be hit by AoE but no longer killed IIRC.
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Dec 08, 2009, 04:17 PM // 16:17 | #14 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Dec 08, 2009, 05:46 PM // 17:46 | #15 |
Grotto Attendant
Join Date: Apr 2007
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No one should ever be hit be Reaping of Dhuum. Just sidestep when the grren circle appears on the ground...
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